Posts Tagged ‘nvidia’

A Future Multicore GPU For 4K or 8K 3D PC Gaming?

May 9, 2014

For the past few years various competing graphics processing unit (GPU) chip brand such as Nvidia GeForce and AMD Radeon (formerly ATI Radeon) developed a conventional single-core architecture, consisting of hundreds of millions of switching transistors capable to generate billions of resolution raster fill rate and trillions of 3D texture trigonometry fill rate per second. Although current high performance GPUs work well only on 720p, 768p, and 1080p high definition (HD) to run 3D animation gaming software content, there were uncertain whether they would support to run future 4K ultra-high definition (2160p) or 8K Super Hi-Vision (4320p) resolution 3D animation gaming software content having with high texture depth that would slow down processing time.

I ever wish for Nvidia and AMD reading on this blog to try develop a multicore—say, eight-core or sixteen core—GPU capable to run future 4K or 8K resolution 3D animation gaming software content. In the following sample illustration below, each single core of the total 8-core or 16-core GPU consists of five-in-one component such as 3D texture depth, 3D color shading, 2D vector, and raster video and still image codecs (MPEG-1, MPEG-2, MPEG-4, H.264, HEVC, JPEG, JPEG2000, etc.) Above the 8-core or 16-core are the multi-level—say, level 5 (L5)—memory cache with a projected 8 gigabyte (GB) to 16 GB from a current 1 GB of single core GPU. Finally, to furnish a complete 4K or 8K detail, there is a special video gateway memory below the 8-core or 16-core GPU component.

gpu 8 core

A sample illustration of future development of 8-core or 16-core graphics processing unit (GPU) chip capable to run 4K or 8K resolution 3D animation gaming software.

It’s up for both Nvidia and AMD to follow this concept GPU—together with future enhanced process feature of new DirectX version—whether it is effective to load, process, and run future 4K or 8K resolution 3D animation gaming software content titles very smooth and efficient in seconds without lagging, with a projected rate of trillions of raster resolution fill rate and quadrillion (1 × 1015) 3D texture fill rate. That would work well to function only together with future 8-core or 16-core central processing unit (CPU) chip on competing brands such as Intel and AMD, which may be available for few long years before or after a full roll-out of Super Hi-Vision 8K broadcast in Japan and selected rich countries by 2020.